This thesis deals with wearable headsets that are based on the technology of Augmented Reality. There is a definition of Augmented Reality and it is compared to Virtual Reality in order to accentuate the differences between them. In addition, a glimpse into the history of Augmented Reality devices is given. Furthermore, functionalities of currently existing types of head-mounted displays, such as video and optical see-through monitors, as well as projective and retinal displays, are explained.
This paper also introduces a choice of products, which are attempting to establish themselves on the market at present or in the near future, such as Google Glass and META.01. Moreover, there is an outlook on potential future developments in this area, such as bionic contact lenses, or the mergence of Augmented Reality with ubiquitous computing. Changes in terms of the embedded technology and the usability of the devices, as well as the interaction with virtual objects, are broached, so that they become part of the daily routine of people and suitable for the mass-market.
Ultimately, the main fields of application for Augmented Reality apparatuses in the future are addressed. One use case is the navigation of car drivers and pedestrians. This technology can also be applied to support workers during the accomplishment of complex tasks in the industry, such as repairs of technical machines. Augmented Reality headsets will not only facilitate the everyday lives of people, but will also be utilized to save lives in the future, for instance when it comes to perform a surgery. It can also be used to envisage architectural structures and push the gaming industry to a new level. In the future, advertising in virtual spaces will play an important role as well.